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Creating a 3D Character: Starting with Rough Shape to Tangible Object

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The workflow of sculpting a 3D character is a involved undertaking, spanning multiple phases. It typically begins with a simple blockout – a preliminary representation using simple shapes to define the overall https://rsashbz405850.wikicorrespondence.com/5978676/creating_a_3d_character_starting_with_rough_shape_to_physical_replica

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